Hi,
currently I’m facing an error during packaging my game.
I defined some game name and class name redirectors. Which is fine so far. When I’m packaging the game I get an error which says redirector ‘None’ cannot be mapped to ‘None’.
So I stuck at this point because if I remove the redirectors from the ini file then tons of my classes are not loaded. Is there any option to “apply” those redirectors that I can remove them from the ini file?
I really have no idea at the moment where this error comes from because everything looks fine so far.
Here are my redirectors (names cleaned):
[URL]
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="/Script/Game1",NewGameName="/Script/Game4")
+ActiveGameNameRedirects=(OldGameName="Game1",NewGameName="Game4")
+ActiveGameNameRedirects=(OldGameName="/Script/Game2",NewGameName="/Script/Game2")
+ActiveGameNameRedirects=(OldGameName="Game2",NewGameName="Game2")
+ActiveGameNameRedirects=(OldGameName="/Script/Game3",NewGameName="/Script/Game4")
+ActiveGameNameRedirects=(OldGameName="Game3",NewGameName="Game4")
+ActiveClassRedirects=(OldName="BGameInstance", NewName="/Script/Game4.BGameInstance")
+ActiveClassRedirects=(OldName="DropItem", NewName="/Script/Game4.DropItem")
After editor start I get also this errors:
LogLinker: Error: AddRedirectList(D:/xxx/Saved/Config/Windows/Engine.ini) failed to add redirector from None to None with empty name!
LogLinker: Error: AddRedirectList(D:/xxx/Saved/Config/Windows/Engine.ini) failed to add redirector from None to None with empty name!
LogLinker: Error: AddRedirectList(D:/xxx/Saved/Config/Windows/Engine.ini) failed to add redirector from None to None with empty name!
LogLinker: Error: AddRedirectList(D:/xxx/Saved/Config/Windows/Engine.ini) failed to add redirector from None to None with empty name!
This is the error which occurs during build:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Error: AddRedirectList(D:/xxx/Saved/Config/Windows/Engine.ini) failed to add redirector from None to None with empty name!
This is the Engine.ini:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKPath=(Path="")
NDKPath=(Path="")
ANTPath=(Path="")
JavaPath=(Path="")
[/Script/UdpMessaging.UdpMessagingSettings]
EnableTransport=True
UnicastEndpoint=0.0.0.0:0
MulticastEndpoint=230.0.0.1:6666
MulticastTimeToLive=1
EnableTunnel=False
TunnelUnicastEndpoint=
TunnelMulticastEndpoint=
[/Script/UnrealEd.UnrealEdEngine]
TemplateMapInfos=(ThumbnailTexture=Texture2D'"/Engine/Maps/Templates/Thumbnails/Default.Default"',Map="/Engine/Maps/Templates/Template_Default")
TemplateMapInfos=(ThumbnailTexture=Texture2D'"/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic"',Map="/Engine/Maps/Templates/VR-Basic")
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False
Does anybody know where I can find the source which is responsible for this error? Then I would like to take a look into it?
!Solved! Never mind. The error was produced not by the game name redirectors but instead by the active class redirectors. After removing them the error is gone and packaging looks good so far. Thank you for your help!
Kind regards
Andre Schaaf-Ledermüller