Cull distance volume not working in standalone
So I've got a modular based level design setup and I've added in 2 cull distance volumes, 1 for preventing rendering far off objects and an additional volume for indoor areas. (Largest cull distance has a size of 0 with cull distance 700).
It works fantastically in the editor, but once compiled as win64bit it comes out like this:
I've not had this problem in 4.13 - 4.14, so am wondering if this is a 4.18 issue?
Can anyone please help me in trying to understand what's happening?
asked Jan 22 '18 at 01:58 PM in Rendering
I'm having the same problem, after packaging the game, the cull distances are all wrong
answered Jul 25 '18 at 09:49 AM
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