I’ve been testing out my multiplayer game that uses unreal 4 client-server model, using the steam online subsystem.
The Issue:
The Host can host a server in a lobby, which the client can join. After selecting and launching the selected map, the host is able to join the map, but the client either gets stuck in the loading screen, or receives this error.
Ok, After updating the project to 4.18.3, i was able to connect and play with my friend via steam. However, more issues have arised afterwards. Any way i’m going to mark this as the answer because it fixed the original issue. Thanks Cyrille!
Ok another issue i was having was in one of my gamemodes i didn’t have “Seamless travel” set to true. Now I’m having no issues when playing with 2 computers on steam. However i have yet to test it with someone who lives abroad.