Am testing a VR app on an iPhone6 and it only runs well when i turn off any type of antialiasing. If i set Mobile MSAA on Project Preferences = Crash, if i set TemporalAA on Project Preferences = Crash, if i turn off all AA methods on project preferences and set r.mobileMSAA=2 Crash, =4 crash.
Did test on all those settings with r.MobileScaleFactor from 0 to 3 and Crash.
Only if i set r.mobileMSAA=0 or 1 runs the app no problem but VERY jittery and un-aliased on both options.
This app runs on an idol3 5.5, Moto G, Samgung S6, and S7 flawlessly with r.mobileMSAA set to 1,2,3 and 4.
This has been a very long test as Unreal will remote build EVERYTIME even when i only make a small change in the DeviceProfile.ini and Launching is not an option because of a “Connect: Couldn’t Start AFC service DeploymentServer: Error: Call to AMDeviceCopyValue failed” error that apparently am the only one experiencing.
Any help would be great.
Attached an Xcode Log.