4.17.2 iOS build Crash from splash when r.mobilemsaa!=1
Am testing a VR app on an iPhone6 and it only runs well when i turn off any type of antialiasing. If i set Mobile MSAA on Project Preferences = Crash, if i set TemporalAA on Project Preferences = Crash, if i turn off all AA methods on project preferences and set r.mobileMSAA=2 Crash, =4 crash. Did test on all those settings with r.MobileScaleFactor from 0 to 3 and Crash.
Only if i set r.mobileMSAA=0 or 1 runs the app no problem but VERY jittery and un-aliased on both options.
This app runs on an idol3 5.5, Moto G, Samgung S6, and S7 flawlessly with r.mobileMSAA set to 1,2,3 and 4.
This has been a very long test as Unreal will remote build EVERYTIME even when i only make a small change in the DeviceProfile.ini and Launching is not an option because of a "Connect: Couldn't Start AFC service DeploymentServer: Error: Call to AMDeviceCopyValue failed" error that apparently am the only one experiencing.
Any help would be great.
Attached an Xcode Log.
asked Jan 22 '18 at 03:12 PM in Packaging & Deployment
Solved, you need to turn on Mobile HDR for the iPhone no to crash from splash if you use r.MobileMSAA 2 or 4.
answered Jan 31 '18 at 02:44 AM
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