Attach Controller to Actor
Hi I was trying to achieve something like an orbit system for planets and I got down to rotating the planet and moons by having the two as 2 actors, the planet rotates and the moon is Attached to the Planet parent so that it follows the rotation.
Now I have a Spaceship Pawn that uses Control Rotation from the Player Controller to be able to make the spaceship face the camera direction by moving the camera. The problem I face is that I want the Pawn to rotate with the planet surface : I can't seem to 'Attach' the player controller's Control rotation as when I attach the player to the planet, the spaceship mesh rotates with the planet but the camera (Control Rotation) stays still. The Pawn hierarchy goes : StaticMesh (Root) - SpringArm -- Camera And so the SpringArm uses Pawn Control Rotation so I guess my question is ;
Is there a way to attach the planet to my player so that Control Rotation is affected by the rotation of the planet ?
I have tried attaching Player Controller without success.
Thanks you for helping !
asked Jan 22 '18 at 03:12 PM in Blueprint Scripting
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