How To Rotate An Entire BP Via Input?

The headline is pretty self-explanatory. I have one BP I am interested in having the player have to rotate in order to be positioned correctly for them to progress in the level, and want to trigger that rotation through an Input. If I could trigger this through components of the same BP I would, but I’m gathering this is something that would have to be triggered outside of it through a separate BP, likely through the Level BP. I’m working on learning how to create custom event nodes and it seems like one of these would be useful for what I’m trying to do, but to be honest I’m a bit lost. Any advice toward helping me figure this out faster would be appreciated. Thanks.

Other level Blueprints, beside the Pawn, can also receive input if they are enabled to. Select your BP, then search for the option Auto Receive Input within the Details panel and set it to Player 0. That should do it.

Pay particular attention that there are no conflicts between the keys used by the Pawn and those used by the other Blueprint, otherwise you may get a strange and unexpected behavior.