Does Blueprints support Gameplay tags yet?
Is it possible use gameplay tags yet in blueprint Project? Would be very handy to use the EQS gameplay tag check, but seems like I would need some interface to enable for blueprint, that is available only for C++ projects? Much extra hassle could be avoided if those gameplay tags would work so heavy request. ;)
asked Jan 22 '18 at 08:41 PM in Blueprint Scripting
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