Does Blueprints support Gameplay tags yet?

Is it possible use gameplay tags yet in blueprint Project? Would be very handy to use the EQS gameplay tag check, but seems like I would need some interface to enable for blueprint, that is available only for C++ projects? Much extra hassle could be avoided if those gameplay tags would work so heavy request. :wink:

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1352397-why-the-heck-is-igameplaytagassetinterface-not-exposed-to-blueprints

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