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How do i disable movement during an animation?

Hey. I was working on a combat system and I wanted to make the left mouse button a trigger to a sword swinging animation. It worked, but however, when I held the left mouse button the animation played, but when I pressed the W key the character was moving while the animation was playing. I already tried using stop movement but it just makes the character not move at all. How do i disable movement only when that animation is playing? Also, how do i speed up the animation? The character is attacking way too slow.

Product Version: UE 4.18
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asked Jan 22 '18 at 09:41 PM in Blueprint Scripting

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Hey there, if you just want to disable the movement input then just put a branch before processing it and check if a boolean variable called Can move is set to true. when you attack set the variable to false, when the animation ends set it to true.

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answered Jan 22 '18 at 09:50 PM

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