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Bad import/export from 3ds max to Unreal

Hi there,

I can't figure out how to solve my problem, the following is the file i have in Autodesk 3DS Max: alt text

I set the following options: alt text

So now, if I take a look to the generated fbx file (with a fbx visualizer) I look this form: alt text

But if I import into UE by setting the following checks: alt text

I got this (flipped chair): alt text

So I have been trying different options whiles importing from 3ds max, and while exporting to unreal, but every time I get the same result.

I tried reseting Xform in each mesh, and setting to zero pivot from 3ds max. But having no success.

Any suggestions?

Product Version: UE 4.18
chairmesh.png (350.0 kB)
settingsexport.png (25.6 kB)
preview.png (14.3 kB)
staticmeshes.png (106.3 kB)
imported.png (329.5 kB)
more ▼

asked Jan 23 '18 at 12:52 AM in Using UE4

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