How do I do this(Blueprint Multiplayer Session)

How do I make it so in a multiplayer session with two clients I can trigger an event either client and have it enable physics on an object for both clients?

Hey there, what triggers the event? if it’s not on the server then you need to do a Server RPC. After you are on the server you do a Multicast RPC to execute a piece of logic on all the clients. Here is more information about RPCs.

I understand that but I am calling the events from either of my clients, And I have a problem. I can only call to the server on one of the clients.

Why can you only call the server from one of the clients?

You mean it’s the listen server?

because one of them is is owning and the other is not

Yes, I think it is.

You can check if you have authority you call a multicast RPC to enable physics, if you are not authority you call the Server RPC’s that does that.

Have you confirmed that the rep notify executes on all clients ?

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This is my code, the event fall down is called from the player.

How do I fix it

I think so

Can you show me a video of the issue?

i’ll try, give me a sec

Here: link text

You still there?

It says client 1 and client 2 so my guess is that you are running in dedicated server, can you confirm that?

Yes. That is correct.