Compile UE4 engine in android platform with bCompileNvCloth=true failed

2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/NvClothSupport.cpp:128: error: undefined reference to ‘nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:35: error: undefined reference to ‘NvClothCreateFactoryCPU()’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:36: error: undefined reference to ‘NvClothCreateMeshQuadifier()’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/NvClothSupport.cpp:128: error: undefined reference to ‘nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)’
2> H:\EngineSource\Engine\Source\Runtime\ClothingSystemRuntime\Private/ClothingSystemRuntimeModule.cpp:50: error: undefined reference to ‘NvClothDestroyFactory(nv::cloth::Factory*)’
2> H:/EngineSource/Engine/Source/Runtime/ClothingSystemRuntime/Private/ClothingSimulationNv.cpp:141: error: undefined reference to ‘NvClothCookFabricFromMesh(nv::cloth::Factory*, nv::cloth::ClothMeshDesc const&, physx::PxVec3 const&, physx::shdfnd::Array*, bool)’
2> ThirdParty/PhysX/NvCloth/include\NvCloth/Allocator.h:64: error: undefined reference to ‘GetNvClothAllocator()’

And the NVCloth.Build.cs does not support compile in android platform.
Can you help me to add supporting android platform in NVCloth.Build.cs?

You need to link the android lib in Engine\Source\ThirdParty\PhysX3\NvCloth.Build.cs

Hi, have you solved the problem?