Non Uniform scale causing rotation issue
hey guys, any idea how to deal with non uniform scale of a character ?
main character of my game has non uniform scale(1.2 , 1.2 , 1) (otherwise, it will look so thin) dont want to change the rig now, as lots of animation has done according to this scale..
right now, problem is, if i attach some object to character hand (wrist bone socket) , and move it around , object will not rotate perfectly... it will keep sliding slightly .. clipping can be seen in an image below :
moved hand in different direction , and no clipping anymore
any idea how to fix it ?
p.s: i know its not recommended to use non uniform scale to rig, looking for alternatives right now .. not a weight paint issue ... working perfect on uniform scale (1,1,1) Its a VR game, controlling hands with motion controller
asked Jan 23 '18 at 07:08 AM in Using UE4
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