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Hiding USplineComponents in C++ in editor

How do I hide USplingComponents in the editor (in game, they should also be hidden) in c++?

I use the splines to generate other geometry along them, but if the splines are shown, the scene gets too crowded.

I tried spline->SetVisibility(false) and spline->bVisible=false, but that doesn't seem to do anything.

Product Version: UE 4.17
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asked Jan 23 '18 at 12:58 PM in C++ Programming

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WimL
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