Question about seamless travel.
I Changed my gamemodes to use seamless travel to enable steam multiplayer in my project.
Some of my code is not running now, because of seamless travel, the players (1vs1 game) start at the same position when joining and their names are not displaying on the Game HUD. I'm pretty sure its due to the fact they are traveling so quickly into the level. Is there some function i can override like "postseamlesstravel" or something else so i can execute the desired code, or delay the second player joining to fix the issue?
Any Insight would be appreciated
asked Jan 23 '18 at 02:43 PM in Using UE4
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