Reimporting updated skeleton ruins everything
It's impossible to iterate on a rig when reimporting it means remaking the whole animation blueprint. In the case of our game, we additionally have many clothing items that use the same rig and a physics asset, all of which have been finely tuned. It would take too much time redoing everything every single time we want to change something to make the development of our game possible.
Is there a way to reimport a skeleton without breaking everything that uses it? I've seen a lot of similar questions go unanswered, so anything would be appreciated.
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