Reimporting updated skeleton ruins everything

It’s impossible to iterate on a rig when reimporting it means remaking the whole animation blueprint. In the case of our game, we additionally have many clothing items that use the same rig and a physics asset, all of which have been finely tuned. It would take too much time redoing everything every single time we want to change something to make the development of our game possible.

Is there a way to reimport a skeleton without breaking everything that uses it? I’ve seen a lot of similar questions go unanswered, so anything would be appreciated.

I’m having a similar problem. Our project demands lots of reimporting meshes, but it always ruins the Physics assets

We have a similar issue. If i have a skeletal mesh with cloth on it and I re-import from FBX, the cloth has to be redone from scratch. This is a real problem.
Bump.