I’ve been trying to correct my character’s jump input for quite a while now but nothing seems to work. At first, the animation was set to loop, which was happening but not intended, but if I turn it off, the character doesn’t go back to walking, and for the idle jump (not sure if I’ll keep it but might as well correct it), it does the whole run jump animation plus the idle jump animation.
Everything in the static folder is what I placed in LFS. Maybe it did not download those. I’m not sure at that point how to do it I’m not very advanced in gits. I also changed my gitignore to include the starter content pack and the animation starter pack in case I forgot to transfer something. Sorry for the inconvenience.
Did you have problems on jump itself or just the jumping animation?
If it was the first case, maybe you should take a look on your character movement component.
If it was the animation problem, well, at first the animation should loop, but you should have one for starting jump and other for falling. You can use the animation blueprint to detect if the character is moving up or not, and if it was on the ground.
The animations are working great in the anim BP so I’m pretty sure the problems comes from the movement component because it only happens when I play the game.