How to solve "Could not find file...UE4Game-Info.plist"?

I am trying to test the project i created in UE4.16.3 on my iPhone.
But i am getting Could not find file…UE4Game-Info.plist in IPP and “Provision not found…” in UE

I did everything by this guide Setting Up an Unreal Engine Project for iOS | Unreal Engine 5.1 Documentation

Nothing works for me from this postes

It is just pity that i paid $99 and can’t even test the project. Realy need help in here!!! I have a client review next week. Must finish it by then

I am having the same problem! Did you ever figure it out?

Hey there, it is true there are many confusing things happening with these certificates in UE4, something that works in one version, may not work in other and so on. Previously I published my game in 4.15.3 version, now I updated to 4.19 and today I got this same error in UE4.19 with MyGame-Info.plist file missing, which makes no sense at all.

When you first create a project “there is no info.plist” file in your project, so at this point you did nothing wrong yet the IPP won’t import the certificates… The info.plist file is created in the myproject/Saved/StagedBuilds/iOS/ folder , but this happens later after you fill out the projectSettings-iOS section with your game name, bundle ID , add custom icons, etc and try to compile. I can’t give you an exact solution here, but I assume it should work if you try generating keyPair on your PC, and just try to get to PackageProject-iOS and compile first time, this should create the info.plist file as mentioned before and also MyProject-Info.plist file in the myproject/intermediate/iOS/ folder , and this is the file the IPP is really looking for. The reason IPP looks for it is only to check the bundle ID and name to match with the ones defined in the certificates. If your project is c++ and you’re using remote build, then of course the final signing will fail on your mac, because it won’t be able to find the signing key in keychain, but the rest of compile process did go through and now you should have .plist files, and you can reimport the certificate and provision files that match the ones you have on your Mac.

Ok I know this sounds confusing, the easy way I fixed this is I simply copied MyProject-Info.plist file from 4.15.3 version and pasted it 4.19 version /intermediate/iOS/, then I could import the certificates. If you open it up in text editor you can see it’s a series of names and IDs meant for apple system, so nothing that important, and the file is updated when you compile anyway, so you could even delete it.
For some reason it still didn’t let me PackageProject-iOS using only my development certs, so I imported also distribution certs and provision and now it lets me compile…
So this process often involves a bit of testing and trying to make it work and also involves feeling stupid not knowing what’s the problem, but so far I did manage to get it to work every time so I think it should work for you too. Let me know if you have more questions about it.

((In 4.15.3 the very same development cert. and provision files imported just fine and it worked right away. But there were problems with the distribution certs. when sigining the app. So I simply compiled with development certs and then used the “Resign IPA” tool in the IPP - advanced tab. Works great!))