How to get selected objects in editor mode

Hi. I know that it’s posible to get selected actors from editor inside blueprint, but I don’t know how. I’ve tried bluetility and debug camera controller → get selected actors, but it looked more like doing some random stuff to make it work, but it didn’t. I’ve made some print strings from construction script, event initiate etc. and pluged output from get selected actors, but it haven’t printed anything. When I plugged it out it was printing hello. I have no idea if it is posible in blueprint, I have never tried making anything in code inside unreal engine, so I don’t know anything about it.