Is working with BSP geometry still laggy and sometimes crash editor?

Hello everybody , im just here to ask about BSP Geometry , When I use to work with BSP tool I mean Extrude, split triangulate and things like that engine is just crashing after 20 sec , I can’t work more than 20 sec with BSP Brush ! I have 4.3 through ! -_-’ I Am only one who used a lot BSP BruSH ?

I have same problem. BSP brushs are slow, they take 1 sec every time i move a simple cube. This is so annoying. UNDO doesnt work with bsp because it freezes editor about 30 sec and then crash.

I just find my self today , start a new project and choice “empty level” I used to take by default but looks like there is too much things on default one and it’s too much buggy , I hope that’s can help you and remember choice " empty level" :slight_smile:

Hey ReDFragg3r,

BSP system can really bog down editor, especially as you use more of them in same level. On slower systems, this can lead to crashing. This is a known issue, and we hope to address a lot of that with Geometry 2.0 tools. There isn’t a timeline for that right now, unfortunately, but you can vote for it on our Roadmap to show developers you’re interested in it:

In meantime, best thing you can do is to go to Edit > Editor Settings > Level Editor > Miscellaneous and disable Update BSP Automatically. This should let you work with brushes with less overhead, and then go to Build > Build Geometry when you want to update it all at once.

Hope that helps!