Blender to Unreal Wrong order for Bones
Hello guys, I'm working in a character that I want to import to Unreal, the mesh seems fine but the armature is all mess up, the bones appear in the wrong order as they where always one bone behind, and some of the bones are just no where near they should be.
In Unreal Engine 4.18:
asked Jan 24 '18 at 02:35 AM in Using UE4
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