How can I use the CINE created in c++ to have the same functionality as the system Cinecamera?

I created a Pawn and used
UCineCameraComponent* OurCamera = CreateDefaultSubobject(TEXT(“OurCamera”));
to create a CineCamera in its constructor.I want my camera to have the same FilmBackSetting function as the UE4 system Cinecamera.

Hey there, the UCineCameraComponent you are using is a custom component and you want to have the same functionality as the UCineCameraComponent that comes with UE 4?

yes,I want to create a camera like CineCamera and control it using c++.

I would say to look at the original UCineCameraComponent and see how it works and do your own implementation based on that.

Thank you very mauch!

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