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how to package asset with all dependents

Hi Guys,

I am coming from an Archviz backgroud and we are just moving into UE.

We need to build a material library with our chairs, sofas, paintings etc. so that we can deploy the same assets across several projects. I am currently looking for a way to package up for example a Sofa that consists of several static actors, several materials and dependent textures into a single file (or single directory) so that I can copy the asset easily from one project to another in explorer.

I have been looking at the Migration tool, but I cant seem to find anything that really packages everything up into a bundle that is easily movable.

Thanks and all the best, Jonathan

Product Version: UE 4.18
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asked Jan 24 '18 at 07:36 AM in Using UE4

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JJosenhans
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Something along these lines seems to exist for the UT Editor - https://www.epicgames.com/unrealtournament/tutorials/package-and-share#Hat

Is there something similar for UE?

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answered Jan 24 '18 at 09:04 AM

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JJosenhans
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