Auto Possess AI "Placed in World" doesn't work in build
I noticed that "Auto Posses AI" only seems to work with "Spawned" and not "Placed in World". I got my AI character to be spawned on Event Begin Play and when I play the built game, The Behaviour tree works as intended.
When I have it set to "Placed in World", the AI Controller doesn't posses the character and It just stays in Idle. The AI debugger shows the BT just frozen in it's initial state. Is this a bug? or do I have to do some additional step to get it working for "Placed in World"?
asked Jan 24 '18 at 10:32 AM in Bug Reports
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