x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Auto Possess AI "Placed in World" doesn't work in build

I noticed that "Auto Posses AI" only seems to work with "Spawned" and not "Placed in World". I got my AI character to be spawned on Event Begin Play and when I play the built game, The Behaviour tree works as intended.

When I have it set to "Placed in World", the AI Controller doesn't posses the character and It just stays in Idle. The AI debugger shows the BT just frozen in it's initial state. Is this a bug? or do I have to do some additional step to get it working for "Placed in World"?

Product Version: UE 4.18
Tags:
more ▼

asked Jan 24 '18 at 10:32 AM in Bug Reports

avatar image

Abeysaurus
134 12 20 26

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question