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Why RHI is not on separate thread on DX11?

I've noticed in the code that RHI runs on separate thread only on consoles and DX12 on PC - is there any specific reason it doesn't run on separate thread on PC on DX11? Just wondering :)

Product Version: UE 4.19 Preview
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asked Jan 24 '18 at 12:44 PM in Rendering

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bboczula
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