How to move my Character through Root Motion AND Blueprint at the same time ?
I need help to find a way to move my character while root motion is enabled. I need my attack animation to move the character but sometimes I also need to increase/decrease/correct my movement. The issue is that root motion seems to override everything I can think of. Any idea ? If not, is there a way to get the root motion through code and applied it myself ? It would be great if this issue could be resolved without C++.
Thank in advance
asked Jan 24 '18 at 03:14 PM in Blueprint Scripting
Hey there, afaik you can't do that. You might try to bake the root motion on the animation curve and apply it manually.
answered Jan 24 '18 at 04:26 PM
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