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How to move my Character through Root Motion AND Blueprint at the same time ?


I need help to find a way to move my character while root motion is enabled. I need my attack animation to move the character but sometimes I also need to increase/decrease/correct my movement. The issue is that root motion seems to override everything I can think of. Any idea ? If not, is there a way to get the root motion through code and applied it myself ? It would be great if this issue could be resolved without C++.

Thank in advance

Product Version: UE 4.18
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asked Jan 24 '18 at 03:14 PM in Blueprint Scripting

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Hey there, afaik you can't do that. You might try to bake the root motion on the animation curve and apply it manually.

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answered Jan 24 '18 at 04:26 PM

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avatar image Sly.Sk Jan 25 '18 at 01:04 PM

So, I've tried your approach by creating an Anim Modifier that create curves for all axes and bake the root motion into those, it work great ! Now my issue is that my curve don't seem to be blended in my Montage, and I can't apply any anim modifier to it either :/ So I have good curves on my animation assets but no way to access it...

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