well i have some problems with making landscapes at ue4.. Iam a complete beginner and dont know why i have this problem... when i create mountains and get a distance between them they will shape themselv meanwhile?? they are changing the form themselv...when i get closer again they will get normal like they should be and how i created them. I thought i have this problem just with LAM so i started new map without any Material. same problem. I will send pics maybe then you will understand it XDD
asked Jan 24 '18 at 06:48 PM in Using UE4
This is probably due to LOD's (Level of Details). This is actually a performance related feature of UE4 which helps to maintain a target frame rate by "simplifying" on the fly meshes and other scene elements, including terrains, when they are beyond a certain distance from the player.
If you open the Details panel of your landscape you will find some parameters related to that. For example LODDisstanceFactor. Try to play with that to have the terrain simplify or stay the same at different distances from the player.
You should definitely go through the official documentation on Landscapes where these aspects are explained:
answered Jan 24 '18 at 08:30 PM
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