Hey all, I'm wondering if its possible to adjust the opacity of a texture when you blend it with another one?
For example, I have a rock model with a base texture and a detail texture. I want to fade the detail texture over the base so I've used a Blend_Overlay node however this is blending the two textures at 100% opacity. I was wondering if there's a way to lower the opacity on one of the textures so its not so strong?
The reason I want to do this inside UE4 instead of photoshop is that the tiling on the detail texture is a lot smaller than that of the base texture.
asked Jul 26 '14 at 09:32 PM in Rendering
Here you go! The overlay blending mode is "neutral" at 0.5 (grey). So I used a linear interpolation to blend between the texture and 0.5 using a scalar parameter, this so you can easily tweak it inside material instances.
answered Jul 27 '14 at 06:28 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here