x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UAssets in git?

I recently got my project hooked up to BitBucket via git. The documentation suggests that you use git-lfs for large files, however BitBucket does not support it in its free tier. So I'm not using git-lfs. My first instinct was to add only code to git and ignore all uasset files since they're binary, and I'm not using git-lfs. But I'm getting the sense from the editor behavior that tracking uassets in git is intended.

Are there any complications that could arise from tracking uasset files in git without git-lfs? Corruption, versioning messes, etc? Is this a good idea?

Product Version: UE 4.18
Tags:
more ▼

asked Jan 24 '18 at 08:56 PM in Everything Else

avatar image

SlimeQ
312 8 17 34

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Hi, I am the author of the Git Source Control Plugin: Source Control in UE4 Editor is made specifically for sharing uasset & umap.

There is "only" one big problem with Git and other DVCS: the size of each asset can cause problems (for instance limitation of 100MB in Github) and the total sizes of all versions of all assets needs to be Fetched/Pulled to each clients, so you can easily run into multi-GB kind of slow git repositories.

So if you are working in a small team on a small project it's perfectly okay. To run side projects, prototypes, tutoriels, Git is perfect!

more ▼

answered Jan 24 '18 at 10:15 PM

avatar image

SRombauts
1k 20 17 97

(comments are locked)
10|2000 characters needed characters left

I also commit uassets with git to bitbucket and I didn't run into any problem yet. If you work with multiple people you have no choice, because just code is not enough.

The only thing where it gets messy is when there is a conflict with a uasset file. You cannot resolve it with e.g. TortoiseGits Resolver, but you have to choose one of the two versions of the asset and check the content in UE4Editor and fit it to your needs.

more ▼

answered Jan 24 '18 at 09:26 PM

avatar image

birdfreeyahoo
827 46 42 78

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question