Synth Sample Player is shifting the audio pitch unexpectedly
We’re having an issue using the Synth Sample Player for our VR DJ system.
When we use the Synth Sample Player to playback a sound file, the audio pitch increases and decreases over time, which is not intended.
Here is a video capture of the setup and behavior. https://youtu.be/BmTPlwq-A2c
Anyone else encounter this or have any suggested solutions?
asked Jan 24 '18 at 10:13 PM in Using UE4
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