LandscapeGrassOutput spawns way above landscape

So I’ve been trying to use the LandscapeGrassOutput but the rock spawns WAY above the landscape.

I’m not exactly sure if this is a bug or if it’s something wrong with my blueprint, so I’m including a few screenshots here.

Additonal details: I have tried verifying my UE4 installation, using the grass.FlushCache & it’s the same issue in all different projects / maps.

Specs:
CPU: i5 6200u

GPU: AMD Radeon R7 360m

OS: Win10x64

Thanks in advance!

It’s worth noting that the meshes are acting normally (ex: they rise up when I increment the landscape’s Z location value) outside of the mentioned issue.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks