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I'm doing a test of how the density of drops of water falling on the glass changes in the wiper swing area. What do you think?

alt text

   When the wiper wobbles, if the density of the water drops on the glass is 100%, the density of the water drops on the glass is about 10% or 30% in the area where the wiper wobbles. What are the ways to control the density of water droplets in the middle?![alt text][2]

[2]: /storage/temp/228345-test2.jpg

Product Version: UE 4.18
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asked Jan 25 '18 at 02:20 AM in Using UE4

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