Scene capture doesn't render post process

Hi, as the title says, my scene capture component render the scene without post process.
I read on old posts that the trick is to change “capture source” to " final color (LDR with post process)" but I can’t find this option in the drop list.
The only “final color” that I see is “final color (LDR) in RGB”, but it doesn’t capture anything, so what’s the solution please? As i’m working on a cel shading game, I just can’t use post process in scene capture and I need scene capture to get an item preview in the game menu.

At least, can someone confirm that this “final color (LDR with post process)” option in source capture has disappeared in newest engine versions? Do I need to activate something somewhere to enable it?

Sorry for bump but I really need help with this

Do you know which older engine version still had the feature?

Any word on this? These undocumented changes are driving me nuts.

I did get this working with some minor engine modifications in UE4 4.18 - it probably works for newer releases too but I haven’t checked. C++ side only though, I don’t work with BP much.

hey, can you give a little more information on the engine modification you made to make it work ?

I think that was the fix I used at the time: https://github.com/EpicGames/UnrealEngine/pull/5575

Also see https://github.com/EpicGames/UnrealEngine/pull/6328 - it’s been a while