How to play different animation in sequencer according to certain event
I'm working on a game where player can interact with NPCs . and according to player decision, other characters animation will be played ...
eg: if player fires ... then anim A should play on monster ... otherwise anim B OR if other character offers player some item in game .. Anim-A should play if player take it , else anim B
can we achieve this using sequencer ?
right now, I'm doing it using Animation blueprints ... which has become quite hectic since there are lots of characters and unique interaction. i want to loop some animation as well, in certain cases .. and moved to next animation on specific action taken by player ..
can we achieve this using sequencer ? or any other solution ?
asked Jan 25 '18 at 10:21 AM in Using UE4
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