Brown/Sepia frames when saving view to file due to unknown effect in unreal
I am trying to save a scene I am backplaying in unreal into PNG files. The issue is that on certain frames the "skies turn brown", something due to tone mapper makes brown/sepia flickers in the frames. I have no way to disable it. Also, I am curious why I cannot save into a Render target with RGB8 and only RGBA8, but RGBA8 gives me very dark result so I have to save into RGBA16f for some kind of a peculiar reason. Is there a way in Unreal to save what I see in game to a file without frames flickering in brown?
asked Jan 25 '18 at 07:09 PM in Rendering
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