Is there a way to set collision for 2D Top Down to the sprite's collision instead of the collision capsule?
I'm having an issue where my Character is colliding with the wall and then clipping or snapping down. I'm not exactly sure what's causing it, but I have an example as to what it's doing: https://youtu.be/yqdIzojuafI It appears to only happen in the top corners and not along the sides or the bottom corners. I was following this tutorial: https://www.youtube.com/watch?v=nmHtwWbpuk4&t=12s I eventually did the whole project again, but still the same results. My code is the exact same, it's just my character and tiles are not. The character has its own sprite collisions and the tiles are basic square tiles. I have my Collision Radius set to 20 by 20, and the tiles are 32 by 32.
I haven't figured a work around this either, there is unfortunately so little to go off on for top down 2Ds in Unreal. :/
asked Jan 25 '18 at 08:43 PM in Using UE4
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