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How can I change the persistent level runtime?


I have found a lot of information about level streaming and I get that (and already use), but I can't find much on completely switching persistent level runtime - is it possible?

I would like to use Persistent level A with its sub-levels for a while, then loading screen, everything is unloaded and Persistent level B is loaded with its own sub-levels, etc.


Product Version: UE 4.18
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asked Jan 25 '18 at 09:51 PM in C++ Programming

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There are two main functions for this; single-player and multiplayer:

Open Level: UGameplayStatics

Server Travel: UWorld

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answered Jan 26 '18 at 02:07 AM

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