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[Closed] HTML5 and 32bit

Guys, your html5 does not work on 32bit systems. even tappy chicken freezes on "loading data" in both chrome and firefox (latest version) on a 32bit system (RUNNING IT FROM EPIC'S WEBSITE, NOT MY OWN).

Uncaught RangeError: Invalid array buffer length

I get this error.

I get similar results when running HTML5 on a 64-bit system but using chrome 32bit...although on my 64bit system the latest version of firefox does run my full 3d html5 game, problem is that most people use chrome these days...so its kind of the most important browser to have compatibility with, and it doesnt right now.

Any solutions would be great.

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asked Jul 27 '14 at 01:50 AM in Packaging & Deployment

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avatar image Shadowriver Jul 27 '14 at 01:53 AM

Thats sounds more like compiler issue

avatar image GoldenOakStudios Jul 27 '14 at 02:05 AM

Yea. but i got that error running tappy chicken from epic's own website...not my own build.

For my own game (full 3d), it does work on firefox (on my 64-bit system), so im pretty sure everything is set up correctly. It just doesnt run on chrome 32-bit...and it appears EPIC has the same problem with their own game....

avatar image jeicsalab Nov 18 '15 at 01:18 PM

Hi, i check in many 32 bit system, html5 does not work on 32bit in all system. Minimum requiments is : 2gb RAM and 64 bit.

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The question has been closed Jul 01 '16 at 08:58 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

1 answer: sort voted first

Hi GoldenOakStudios,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

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answered Apr 08 '15 at 05:17 PM

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