Can't Get Vehicle to work from Blender
I really need some help. I cannot seem to get the vehicles that I have from blender to work with Unreal Engine.
After setting up the car in Unreal engine with the physics asset and everything else, the car either causes the game to crash when I set the throttle input or tilts and has this really weird physics.
I have tried many different wheel classes, exporting the car in Slender with the body as the parent to the wheels, and with the bones set up. I usually export them as a .fbx.
I am pretty sure that it is a problem with blender because I have tried to import other cars that I have not made like SK_Car from Unreal's Vehicle Users Guide.
I do not have access to 3ds max or Maya.
Here is a video of the problem: https://www.dropbox.com/s/zezks713a7fcq1b/ProblemWithCar.mp4?dl=0
I have set the car body's physics body to box and default with the wheels set to sphere and kinematic
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