ShapeComponent ShapeColor not working correctly?

I noticed when adding a CapsuleComponent to a custom actor that when setting the ShapeColor after construction, the color doesn’t seem to stick. It’s always an orangeish-yellow. I am using 4.18, is this a known issue?

  1. Make sure it’s not hot reloaded;
  2. Try it in Beginplay() or PostInitializeComponents();
  3. Make a blueprint and do it in the Editor.