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Decals Faded Out/Too Transparent

I'm new to decals and I'm just trying to make a VERY simple decal to put on a spaceship. The problem is, the material is so faded that it barely shows up on the spaceship and not at all in the material editor.

My project is made in VR and so it uses forward rendering. This forces my decal blend mode to be "dbuffer translucent color". I tried multiplying the opacity and the base color to sharpen the decal, but nothing works.

Does anyone have any idea how to fix this?

Here is my current setup:

Product Version: UE 4.18
Tags:
decalproblem1.png (954.3 kB)
decalproblem2.png (368.4 kB)
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asked Jan 26 '18 at 08:42 PM in Using UE4

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uw19
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