How to correctly attach a TargetToFollow (in AI Behaivour Tree) to Player?

So the problem is that Root does not pass data to selector and botAI doesn’t react on Player.
Maybe i should reattach TargetToFollow to another Object?
I’ve created a Tree such in an example:
https://docs.unrealengine.com/latest/INT/Gameplay/AI/

https://cdn.discordapp.com/attachments/316279960405016576/406595134344527872/unknown.png

https://media.discordapp.net/attachments/316279960405016576/406595546531495956/unknown.png?width=956&height=538