Attach a socket TO a mesh, as opposed to attaching a mesh to a socket. (Socket to socket attach?)

Hi, I hope this makes sense. I’m trying to attach a skeletal mesh to a wall, and I want it to attach at a specific socket (hand) on the skeletal mesh.

The thing is, it seems that no matter what happens, the attach function will always take the root of the target and attach it to a socket. What I need is for the skeletal mesh to attach to my wall static mesh at the root. But I need it so that instead of my skeleton’s root attaching, I need the skeleton’s socket.

Basically, can I take a socket on my target, and attach it to the root of the new parent? One possible thought was that I could do a socket-to-socket attachment, but that seems impossible currently.

Hey there, afaik the closest thing that i’ve found for that is to use a physics handle to force the hand into the wall.