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What threading system should I use?

There are numerous ways to run asynchronous code in UE4. However, I can't find much information on them other than mentions of their existence and how to use them. Is there a spreadsheet listing their pros and cons somewhere. A list of possible use cases for each? Number of threads for the pools and difference between client/server/dedicated server?

Threaded Systems that I am aware of:

  • AsyncTask(...)

  • FRunnable

  • FQueuedThreadPool/FAsyncTask

Any information is helpful. Thanks.

Product Version: UE 4.18
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asked Jan 27 '18 at 08:05 AM in C++ Programming

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avatar image pfepark Mar 07 '18 at 04:56 AM

I'm wondering too.

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