**Hello everyone,
I have encountered an error when following the tutorial to make Twin Shooter Project that I cant find a solution.
After following the instructions [on the video tutorial][1] I go into Visual Studio 2015 and try to compile the files but I get the two erors that I dont think is related to the code itself.
Severity Code Description Project File Line Suppression State
Error UnrealHeaderTool failed for target ‘TwinShooterProjectEditor’ (platform: Win64, module info: C:\Users\Joker\Desktop\Paulo Bazzo\Game Development\Unreal Engine\TwinStickShooter\TwinShooterProject\Intermediate\Build\Win64\TwinShooterProjectEditor\DebugGame\TwinShooterProjectEditor.uhtmanifest, exit code: OtherCompilationError (5)). TwinShooterProject C:\Users\Joker\Desktop\Paulo Bazzo\Game Development\Unreal Engine\TwinStickShooter\TwinShooterProject\Intermediate\ProjectFiles\EXEC 1
and also I get this other error
Severity Code Description Project File Line Suppression State
Error MSB3075 The command ““C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat” TwinShooterProjectEditor Win64 DebugGame “C:\Users\Joker\Desktop\Paulo Bazzo\Game Development\Unreal Engine\TwinStickShooter\TwinShooterProject\TwinShooterProject.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command. TwinShooterProject C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
I wonder if anyone has come across this problem, I have tried reinstalling Visual Basic Studios 2015 with all the plugins, I have also installed Direct X Runtime but still not a success. I am running the VBS with administrators privilege but I still get the error.
Here are how my codes are looking.
Hero.h
// Fill out your copyright notice in the Description page of Project Settings.#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "Hero.generated.h"
UCLASS(Blueprintable)
class TWINSHOOTERPROJECT_API AHero : public ACharacter
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Hero")
float Health = 100;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Hero")
bool isDead = false;
//Calculate death function (helper)
virtual void CalculateDead();
//Calculate health function
UFUNCTION(BlueprintCallable, Category = "Hero")
virtual void CalculateHealth(float delta);
#if WITH_EDITOR
//Editor-centric code for changing properties
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
public:
// Sets default values for this character's properties
AHero();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};
Hero.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "Hero.h"
// Sets default values
AHero::AHero()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AHero::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AHero::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AHero::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}
//Implement CalculateHealth
void AHero::CalculateHealth(float Delta)
{
Health += Delta;
CalculateDead();
}
//Implement CalculateDead
void AHero::CalculateDead()
{
if (Health <= 0)
isDead = true;
else
isDead = false;
}
//Implement PostEditChangedProperty
#if WITH_EDITOR
void AHero::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
isDead = false;
Health = 100;
Super::PostEditChangeProperty(PropertyChangedEvent);
CalculateDead();
}
#endif
I believe because something went wrong when building the solution I cannot open the project anymore and I receive a .DLL error and cannot open the TwinShooterProject.uproject. It asks me to rebuild but I then get those errors in Visual Basic Script and I don’t know what to do.
If anyone can give me an insight on this problem I would really appreciate, I am two days stuck on this and I dont know where to look anymore.
Thanks.