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Lighting Bug - Walk away and come back

So I'm making a game with dynamic sun and full dynamic lighting due to being able to build your own base and install lights etc. I have this odd bug where the lighting looks fine, until you walk away and come back. At that point the lights shine through the walls. I am clueless as to what is causing this and it doesn't seem to be something I'm doing but I may be wrong. The world is using streamed levels but I'm not walking far enough away for anything to be culled... Any help would be appreciated :)

alt text

This is how it should look

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This is how it looks after walking away and coming back and it stays like this???

Product Version: UE 4.18
Tags:
runatnight.png (274.2 kB)
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asked Jan 27 '18 at 09:36 PM in Bug Reports

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Benthedaddy
6 1 2

avatar image Benthedaddy Jan 27 '18 at 09:50 PM

The only way to get the light back to normal ie The first pic, is to recompile the light bp inside the house. This error also occurs inside the editor if I fly away from the light.

avatar image Sean L ♦♦ STAFF Jan 29 '18 at 12:56 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

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