Lighting Bug - Walk away and come back
So I'm making a game with dynamic sun and full dynamic lighting due to being able to build your own base and install lights etc. I have this odd bug where the lighting looks fine, until you walk away and come back. At that point the lights shine through the walls. I am clueless as to what is causing this and it doesn't seem to be something I'm doing but I may be wrong. The world is using streamed levels but I'm not walking far enough away for anything to be culled... Any help would be appreciated :)
This is how it should look
This is how it looks after walking away and coming back and it stays like this???
asked Jan 27 '18 at 09:36 PM in Bug Reports
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