Beginoverlap doesn't work.
I'm making a cinematic scene between 2 different levels, the first, you're in a plane, and the second you jump out without a parachute and fall on your face.
What I'm trying to set up inside the first level (with the plane), is you walk up to the door, and the captain asks if you're ready, to which you have a yes or no decision, and I've attempted to create this like so:
A capsule set to display widget blueprint (yes, "Add to Viewport" is also there) upon overlap. (This capsule is in front of the door area)
A capsule attached to the player which if it should overlap with the first capsule, should cause the widget to appear onscreen.
However, no matter how much I resize and reposition the capsules on both characters, nothing happens and there are no signs of anything happening. (I also tried this with quitting the game upon overlap so it's clear that this just isn't working.)
(Sorry no pictures of capsule)
asked Jan 27 '18 at 09:54 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here